blender (3d art)
To enhance my work within the Unity 3D engine, I wanted to learn how to do 3D modeling. I started out with Maya, but later switched over to Blender 2.8, both due to the cost and user-interface. I quickly got the hang of it and was able to create good looking 3D models for my games.
A couple of my 3D works can be seen below, modeled within the Blender 2.8 software.
Pixelart (2D Art)
Besides 3D art, I have my own pixel-art style, which can be seen below.